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How to Integrate Unreal Engine with Blender

Edited 3 months ago by ExtremeHow Editorial Team

Unreal EngineBlender3D ModelingGame DevelopmentImportingExportingWorkflowsAnimationAssetsRigging

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Integrating Unreal Engine with Blender is a crucial process for many artists and developers who are involved in the creation of interactive 3D content. Unreal Engine developed by Epic Games is a powerful real-time development platform known for its stunning visuals and versatile capabilities in game development and animation. On the other hand, Blender is a popular open-source 3D modeling and animation software. The convergence of these two software applications allows the seamless creation of complex 3D models, animations, and interactive simulations.

Understanding the basics of Unreal Engine and Blender

Before moving ahead with the integration process, it is important to have a basic understanding of both the software systems. Unreal Engine is used to create real-time 3D environments and supports various platforms such as consoles, PCs, and mobile devices. The engine offers advanced rendering capabilities, realistic physics, complex animations, and more.

Blender is an all-in-one 3D creation suite that provides functionalities such as modeling, texturing, rigging, animation, simulation, rendering, compositing, and motion tracking. Blender supports a myriad of plugins and addons that extend its utility, making it a favorite tool among 3D artists and animators.

Exporting from Blender to Unreal Engine

One of the key components of integrating Unreal Engine with Blender is the ability to export assets from Blender and import them into Unreal Engine. The most popular format for this purpose is the FBX (Filmbox) format due to its wide support for 3D data exchange, including models, animations, and textures.

Setting up Blender for export

To ensure a smooth export process, follow these steps in Blender:

  1. Before exporting, make sure your models are named properly, as Unreal Engine uses these names in the import process.
  2. Make sure your models are facing the right way. In Blender, the default forward axis is Y, while in Unreal Engine, it's X. If necessary, rotate your model accordingly.
  3. Check that your models are scaled correctly. Unreal Engine uses a default unit scale equal to one centimetre, so adjust the scale of your models in Blender to match this. A scale factor of 0.01 is usually applied when importing into Unreal Engine to obtain real-world sizes.
  4. If your model has actions or animations, make sure they are working correctly in Blender before exporting.

Exporting the FBX File

When your model is ready, export it as an FBX file:

  1. In Blender, select the object or collection you want to export.
  2. Go to File > Export > FBX (.fbx).
  3. Choose the location you want to save the FBX file.
  4. Make sure that the following export options are set:
    • The scale is set to 1.0 to avoid conflict with Unreal Engine's scale.
    • The forward axis is set to -Z and the up axis to Y as this matches the axis orientation of the Unreal Engine.
    • Select Mesh if you're exporting static objects, and make sure Animation is checked if you're exporting animated objects.
  5. Click Export FBX to complete the export of your model or animation.

Importing into Unreal Engine

Now that your FBX file is ready, import it into Unreal Engine by following these steps:

  1. Open Unreal Engine and create a new project or open an existing project.
  2. Go to the Content Browser panel at the bottom of the screen.
  3. Right-click in the Content Browser and select Import to /Game...
  4. Select the FBX file you exported from Blender.
  5. In the FBX Import Options dialog box, configure your import settings:
    • Set the import scale factor according to your needs (usually set to 1.0).
    • Under Mesh, make sure Convert Vertex to Absolute if Necessary is checked.
    • If your model includes animations, verify that Import animations is checked.
    • The material and texture settings will determine how your materials and textures will be handled during import.
  6. Click Import to bring the assets into Unreal Engine.

Resolving import issues

Sometimes, imported models may have problems such as incorrect scaling, content not displaying as expected, or orientation issues. Here's how you can fix these:

Workflow tips for seamless integration

To ensure a seamless integration process and increase efficiency, consider the following workflow tips:

Model preparation

Proper preparation of models in Blender before export can save significant time and effort:

Realistic animations

If you're importing animations:

Materials and textures

Handle materials and textures with care:

Example of simple integration

Let's consider a simple example where you want to import a 3D model of a chair from Blender to Unreal Engine:

  1. Open Blender and use the mesh tools to model a basic chair.
  2. Determine the basic materials for the various components of the chair, such as a wood texture for the legs and leather for the seat.
  3. Adjust the direction of the chair in Blender towards the -Y axis and move it downwards taking into account the Unreal Engine scale.
  4. Export the chair as an FBX file with the Mesh Export option selected and no animation since it is a static object.
  5. Open Unreal Engine and create a new project.
  6. Import the FBX file into the Content Browser, configure the materials and make sure the scale is set as required.
  7. Place the chair in your scene and test how it looks in Unreal Engine's lighting system.

Better integration through plugins

To simplify the process of integrating Unreal Engine with Blender, consider using plugins. Plugins such as the Blender to Unreal Engine add-on can help simplify the process and reduce the steps involved:

Conclusion

The integration of Unreal Engine and Blender provides a powerful synergy that is highly beneficial for 3D artists and developers who want to create detailed 3D assets and interactive experiences. By following the detailed steps outlined above to export models and assets from Blender and import them into Unreal Engine, artists can ensure a seamless workflow, saving time and streamlining the creative process. Leveraging plugins and proper preparation of models and animations further enhances this integration, making it possible to develop high-quality content in less time and with fewer complications.

By understanding the intricacies of both Unreal Engine and Blender, leveraging their strengths, and using automation tools, developers and artists can create exceptional interactive experiences and expand the horizons of 3D content creation. By focusing on correct export-import practices, careful asset preparation, and a well-planned workflow, the potential of these two powerful programs can be fully realized, paving the way for groundbreaking projects and innovations in 3D design and interactive entertainment.

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